Open isshininu opened 5 years ago
The real issue here is that MO2 is showing the archive as active when it shouldn't be. The ability to arbitrarily load BSAs is a feature that was not carried over from MO1. There are no current plans to implement something similar.
That stems from the fact that Fo4 supports any named archive that starts with foobar*.ba2 while SkyrimSe only supports foodbar.BSA and foobar -Textures.BSA. Mo2 is incorrectly showing also the archives that would be valid for Fo4. It was mostly for performance reasons but I can have a look at improving it.
For FO4 foobar.esp will load foobar*.ba2
while for SkyrimSE only foobar - Textures.BSA
older games should only be foobar.bsa
but I'm not sure on this one.
The code handling this is very performance critical since pluginList refresh happens way too many times, so any fix should be tested to be as lean and fast as possible
Edit by AL: description of the problem here: https://github.com/ModOrganizer2/modorganizer/issues/648#issuecomment-463587791
Description of the problem:
For example, we have a plugin called foobar.esp, and resources such as meshes, scripts, sounds and textures. Meshes and textures can be archived in BSA archve (with compression), so we create archive called foobar - Meshes.bsa Sounds and scripts are not recommended to compress, so we put them in little archive BSA without compression called foobar.bsa
The problem: MO1 can load both archives and use all resources, while MO2 wll enable and parse both archves, but load resources in-game only from foobar.bsa
MO2 version: MO2-2.2.0-APIv4