unitID required? If not set, new static object of same name will overwrite (= delete? = advantageous for repair) old object
> https://wiki.hoggitworld.com/view/DCS_func_addStaticObject
>> Static Objects name cannot be shared with an existing object, if it is the existing object will be destroyed on the spawning of the new object.
>> If unitId is not specified or matches an existing object, a new Id will be generated.
>> Coalition of the object is defined based on the country the object is spawning to.
["rate"] = number value for the "score" of the object when it is killed
Use to allow assigning points for logistic centre kills?```