ModernColdWar / RedStormRising

Red Storm Rising
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Improve base capture - (4) Change logistics centre buildings #17

Closed ddunwoody closed 4 years ago

madrabbit711 commented 4 years ago

Note from public Discord discussion:

madrabbit711 commented 4 years ago

Need to determine if tent is to easy to destroy e.g. clipped by helo, therefore effecting gameplay.

madrabbit711 commented 4 years ago

Need to determine if tent object suggested for deployable FOBs is "too" susceptible damage e.g. helo bump, rotor clip, damage by swinging crate, etc and therefore unsuitable.

madrabbit711 commented 4 years ago

TESTING:

Suggested changes:

Winston2108 commented 4 years ago

I like the idea of airbases having a command center building that has to be hit with a "big bomb" vs the FARPs being much more squishy.

I'm surprised that "Helipad single" is dynamically spawnable - does it really work if added in dynamically?

madrabbit711 commented 4 years ago

All bases (airbase/FOB) logistics centres = 'bunker' for now. Still need to differentiate deployable FARPs from base repair to then build 'tent' instead.

madrabbit711 commented 4 years ago

https://github.com/ModernColdWar/RedStormRising/blob/0f2b354af786dc70e1890b05b63f46f49e4873fe/CTLD.lua#L977-L982