A way to begin in the mod without jumping to automation.
Breaking blocks that contain resin will increase the current amount of resin inside.
Things that could be better but I lost too much time trying to make it work and it didn't:
Currently, the tap is using the NBT to store the resin amount. Is working fine, but I wanted to add the capability to store the fluid and remove all the mess that NBT creates.
I tried and lost a lot of time on it without success.
The problem is that when you apply the capability all the resin taps will share the same values.
i.e: if one resin tap has 20 of resin and you craft another one, that one will start with 20 too.
What is this f:
Things that could be better but I lost too much time trying to make it work and it didn't:
Currently, the tap is using the NBT to store the resin amount. Is working fine, but I wanted to add the capability to store the fluid and remove all the mess that NBT creates. I tried and lost a lot of time on it without success. The problem is that when you apply the capability all the resin taps will share the same values. i.e: if one resin tap has 20 of resin and you craft another one, that one will start with 20 too.
Someone can implement this pls
How it works: