Closed chexo3 closed 2 years ago
stapi best utility mod
I have talked to mine about adding in a config option to disable/enable this behavior host-side, so expect something like that somewhat soon.
I have talked to mine about adding in a config option to disable/enable this behavior host-side, so expect something like that somewhat soon.
or just move the goddamn behavior to modded blocks only
I have talked to mine about adding in a config option to disable/enable this behavior host-side, so expect something like that somewhat soon.
~or just move the goddamn behavior to modded blocks only~
That would work, but I'm also worried about losing the flexibility of having separate tool effectiveness vs mining level. For example. a mod to allow you to move spawners with a special tool, but that special tool is super slow. But you can break them without getting a drop using a normal pick.
You can already use custom overrides per block and per item IIRC.
Okay, but why are these two separate behavior being tied together in the first place? They should remain separate to match vanilla behavior better. Vanilla allows for them to be separate easily, you shouldn't have to override the behavior.
Have these mechanics been properly decoupled now? I want to be able to use STAPI to port mods but this kind of weird change in vanilla behavior, even if it only affects modded blocks, would be really inconvenient
Fixed with fa9a22c
Easy enough to test. Try mining obsidian in vanilla or in
cursed-fabric
without STAPI, and then try it with STAPI installed. I consider this a regression as most players expect a library not to change vanilla behavior, at least not without a config option. Poking around it the code leads me to believe this is because mining speed and tool effectiveness have been bound together in a way that they aren't in vanilla.bald