Closed TalonFloof closed 1 week ago
Probably a bad mixin target, I'll have a look when I've got a moment.
Does the lava increase in amount with notably higher world heights?
@calmilamsy
No, it happens when the world height is increased and the depth is a value below 0
For instance, if getHeight
is 256 and getBottomY
is -64
Ah, I think I know what's wrong now.
lmk if you figure out what's wrong, kinda curious what's been causing the issue.
Hmm, not sure if this is related, but I'm noclipping through the ground right now and it looks like it also messes up underground generation in general. I think it's safe to say most of the worldgen is messed up. These issues seem to also occur with any value other than the default height and depth values.
Edit: After fiddling around a bit, I've found it's the cave generation code causing these issues. Everything else works fine but that. It's likely due to the blocks being skewed due to the changed height.
Made a quick fix that modifies the world height constants in the cave generation code, which seems to have fixed the issue completely. Going to make it into a proper fix soon.
Should be fully fixed with 2.0-alpha.2.2
When using StationAPI's
getBottomY
andgetHeight
to change the parameters of the world height and depth. For example, settinggetBottomY
to -64 andgetHeight
to 256. The world generator seems to create an abnormally high amount of lava springs in the world compared to an instance with a normalgetBottomY
value of 0.Attached below is an example of this abnormally high lava spawn rate. I'm not exactly sure what is causing this issue and have tried for a while to find a source to this problem, with no avail.
To note, the height and depth change is the only mixin that I have applied, no other modifications have been done.![image](https://github.com/user-attachments/assets/eb0a17ec-081d-4820-ba51-4e7c464d7809)