Fixes behavior where display would refresh at the maximum rate if the internal frame timer gets desynchronized from the system clock for any reason, like resources being hogged by another application, a single particularly resource-intensive frame like loading a level, or pausing the execution in a debugger. Timing is now relative to the previous frame only instead of calculated from the first frame.
Fixes behavior where display would refresh at the maximum rate if the internal frame timer gets desynchronized from the system clock for any reason, like resources being hogged by another application, a single particularly resource-intensive frame like loading a level, or pausing the execution in a debugger. Timing is now relative to the previous frame only instead of calculated from the first frame.
close https://github.com/ModusCreateOrg/modite-adventure/issues/672