Moerill / fvtt-find-the-culprit

MIT License
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FoundryVTT V10 compatibility? #28

Closed gsterling closed 1 year ago

gsterling commented 1 year ago

Will you update this module for V10? It just disabled all my modules with no way to reenable them through the module itself.

I have some problems with V10 and want to know which modules are causing it. But with over 100 modules and multiple problems I don't see how I would be able without your module.

imobe001 commented 1 year ago

@gsterling I've been running into this to.....however, a work-around is to hit "F5" to manually refresh the page. Seems to sort of work as the automatic refresh doesn't work.

gsterling commented 1 year ago

@gsterling I've been running into this to.....however, a work-around is to hit "F5" to manually refresh the page. Seems to sort of work as the automatic refresh doesn't work.

I tried that and it started the process of disabling all my modules and asked me, if the problem persists. When I said it doesn't it didn't offer me to enable some modules. When I pressed F5 again, the dialog was completely gone and I had to reenable all modules by hand.

multiplenerdgasms commented 1 year ago

I'm in the same boat. When I attempt to use Find the Culprit, it has me select the module(s) I want to keep active, but things do not progress beyond that point.

Moerill commented 1 year ago

There was a fix provided by arcanist, which i finally got around merging. Sorry for the trouble. I hope this fixes your issues, if not please comment on this issue and i'll reopen it.