Closed mkahvi closed 1 year ago
The problem is I think because the game.settings.set is not terminated with semicolon, so the line after gets run in because of parenthesis usage.
As in, it tries to call a function returned by game.settings.set() but it doesn't return a function, so it errors.
set()
(blah)()
is same as
set()(blah)()
Just noticed there's new version with fix for this, nevermind.
FtC 1.4.5 w/ Foundry 10.286, didn't happen in previous version of FtC.
Starting the process:
Reactivating all modules:
Manually refreshing after makes things work as expected though? Expect when attempting to reactivate all.