Moerill / token-mold

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[Pathfinder Hit Point Automation] #136

Open multiplenerdgasms opened 2 years ago

multiplenerdgasms commented 2 years ago

I've been using Token Mold's hit point randomisation feature in D&D 5e games for some time, and have noticed that there is a bit of a void for the same in Pathfinder 1e.

There is an old, outdated module that does the job, but it hasn't been touched in some time, and appears to have been abandoned. Given that much of the core functionality of Token Mold already works with PF1e, it seems like it should (?) be fairly simple to apply similar automation to the Pathfinder system, avoiding the need for people to use an outdated module to achieve 1/10th of Token Mold's features.

Geekswordsman commented 2 years ago

pf1e doesn't make this easy! 😅

It's definitely not as straightforward as it is with other systems, however I've talked with Mana who has a mini module for this that he is no longer maintaining, and I'll be absorbing his code in to make TokenMold able to support this properly!

multiplenerdgasms commented 2 years ago

pf1e doesn't make this easy! 😅

It's definitely not as straightforward as it is with other systems, however I've talked with Mana who has a mini module for this that he is no longer maintaining, and I'll be absorbing his code in to make TokenMold able to support this properly!

That's awesome! I've been using Mana's module and it does the job 90% of the time. Monsters with class levels don't seem to adjust, but others do just fine :)

RoyRandom commented 1 year ago

I desperately need this feature working. Will this ever be done. Also, if not, where can i find manas module?

Geekswordsman commented 1 year ago

It will be coming with v3 of Token Mold. I've had alot going on IRL and development of that was significantly delayed.

The module by Mana is out of date and does not work with v10 of Foundry; however if you wish to look at it it's part of their repository collection of "mini modules"