Moffein / EliteReworks

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Overloading Elites + Wake of Vultures causes game to massively slow down and eventually crash #11

Open Fadedlimes opened 2 weeks ago

Fadedlimes commented 2 weeks ago

Anytime I get a Wake of Vultures with this mod on and kill an Overloading Elite, my game's fps slows down to a crawl and eventually crashes the game. I can consistently get this to happen and has caused several of my runs to die now. It has something to do with the exploding bombs, they seem to trigger like an insane amount of times, causing the game to lock up due to the amount of FX the game is trying to render. I can sometimes get it to not crash if I quickly turn away from the lightning bombs, but this very rarely actually works and is only temporary as the next overloading elite I kill will cause the effect to happen once again.

Moffein commented 2 weeks ago

This is likely due to an incompatibility with some other mod. When you get the chance, send me your LogOutput.log file and I'll take a look. You can find it by going to r2modman -> Settings -> Locations -> Browse Profile Folder -> BepInEx/LogOutput.log

If you haven't booted the game since the last time the issue showed up, you can send it here. If you have, you'll need to reproduce the issue and close the game before sending it.