Moffein / SniperClassic

Adds the Sniper from Risk of Rain 1, alongside his trusty Spotter drone.
https://thunderstore.io/package/EnforcerGang/SniperClassic/
MIT License
2 stars 9 forks source link

Spotter mode for single target damage? #6

Open Janonas opened 3 years ago

Janonas commented 3 years ago

You have made an amazing job converting the ror1 sniper into this game, while still keeping his original skills there. However I feel like there is a distinct lack of a spotter mode for single target damage like in the first game. While increasing critical chance by 100% would be busted, perhaps it could be balanced by the spotter getting recalled and put on a cooldown after a shot hits the target. And/Or maybe the armor penalty from being analyzed could be increased significantly. Basically a way represent the original spotters gameplay, ballanced accordingly.

Moffein commented 3 years ago

I was originally considering making an alt Spotter that applied a heavy armor debuff (since the problem with making it full-crit like in RoR1 is that it becomes useless once you max out your crit stat), but I decided against it. Namely, Sniper is much better at single-target damage compared to his RoR1 counterpart due to the increased damage on Snipe compared to 1, and also because Feedback's lightning damage gets applied to the target marked by the Spotter, making it a +50% total damage bonus that scales off of crits and armor debuffs even if no other enemies are around.

Janonas commented 3 years ago

Thats completely understandable, but wouldnt it be similiar to how attack speed isnt very helpful for his playstyle, or how some characters are simply better with certain items than others, as well as Bandits passive?

Perhaps it is my tendency to want to "double down" that makes me so insistent, but it would be nice to see some sort of option. Not even for the Spotter ability slot, perhaps a Steady Aim variant that deals more damage/guaranteed crit if fully charged, that makes you unable to move while aiming and makes all charge drop when you stop holding RMB for a more "risk reward" sort of ability? That would still make crit useful as you couldnt really be able to fully charge your powershot.

The description should of FEEDBACK should clarify with something like "nearby enemies and itself" though.

BTW keep up the good work, im really enjoying it and just want to see it grow. Dont take this as a criticism please.

Moffein commented 3 years ago

Sniper's single-target damage is already one of the highest compared to the base cast, which is why I don't feel that he needs any more specialized single-target tools. To put things in perspective, a Fully-Charged perfectly reloaded Snipe combined with Feedback will do 406 damage total (4.3 1.5 3 1.5 14, not factoring in the -20 armor debuff from the Spotter). In comparison, a fully charged Loader punch will do 324 damage (27 * 12, actually a bit more complicated than that, but this will do for simplicity's sake). Granted, this number becomes a bit less impressive if you don't include Feedback's bonus damage, but it's still pretty high regardless.

Also no worries about criticism or anything like that, I enjoy talking about this stuff.