Mogli12 / GearboxAddon

Farming Simulator 2017: Gearbox addon
GNU General Public License v3.0
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Turbo and N/A engines with new Boost/blowOffVentilSound? #432

Open MrMazzony opened 5 years ago

MrMazzony commented 5 years ago

Hi. Is there way to use "blowOffVentilSound" in "engine" instead of "transmission". This way it would be easyer to configure N/A and Turbo engines wirh multiple transmission options. Or am i forced to use fullBoostMs in engine instead?

E: changed tags from < to "

Mogli12 commented 5 years ago

Hi, With <blowOffVentilSound volume=0/> you will turn off the boost thing. Regards, Stefan

MrMazzony commented 5 years ago

Yes, but isnt that in "transmissions" tag? And can you use that in "engines" tag?

Edit. Just realised "<" marks wont work straight here.

Mogli12 commented 5 years ago
<transmissions>
  <transmission name="No 1" ...>
    <blowOffVentilSound volume=0/>
    ...
  </transmission>

  <transmission name="No 2" ...>
    <blowOffVentilSound volume=0/>
    ...
  </transmission>
</transmissions>
MrMazzony commented 5 years ago

So i DO need to include it in the transmission tags. I wouldnt want to create seperate transmissions for Turbo and N/A engines with same gear layout. IE: Transmission1 Transmission 1 Turbo 😣

Dudejo commented 5 years ago

There IS a possible way to do what you want. I don't recall which exact topic but there was a way to tie a specific engine to a specific transmission. It's only one transmission per engine, though.

MrMazzony commented 5 years ago

@Dudejo. That way is the "old" way of using "GearboxMogli" tags. That allows many engineconfigs, but not transmission selection posibility. And i need transmission choosability.

Mogli12 commented 5 years ago

It depends if you want to have the configuration in gearboxAddonConfig.xml or in the XML file of the vehicle; e.g. via moreRealisticXmlDatabank.

In gearboxAddonConfig.xml:

<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicles>
    <vehicle>
<!-- config for the 1st engine -->
        <mod name="FS17_Fendt_1050">
            <xmlFile name="xml/fendt1050.xml" engines="1"/>
        </mod>
        <gearboxMogli maxBackwardSpeed="33" disableManual="true">
...
        </gearboxMogli>
    </vehicle>
    <vehicle>
<!-- config for the 2nd engine -->
        <mod name="FS17_Fendt_1050">
            <xmlFile name="xml/fendt1050.xml" engines="2"/>
        </mod>
        <gearboxMogli maxBackwardSpeed="33" disableManual="true">
...
        </gearboxMogli>
    </vehicle>
...
</vehicles>

In the XML file of the vehicle you can use the gearboxMogli tag underneath the motorConfiguration tag.

But you cannot use <transmissions> for engine specific configuraitons

Dudejo commented 5 years ago

@MrMazzony

Sadly, there's no way at this time to have a range of transmissions exclusive to one engine.

The only suggestion I can offer is to create a vehicle mod that acts as a clone of the vehicle you want. You can then make a full range of transmissions for that clone.

Mogli12 commented 5 years ago

The different configuration options are independent from each other. That is why it is not possible to offer a range of transmissions only for certain motor configurations.

MrMazzony commented 5 years ago

This might have derailed abit. Im not lookin to do transmission options limits per engine (trans 1&2 for engine1/ trans 3&4 for engine2) . No.

I want blowoffVentilSound to be toggled trough engine configuration, not trough transmision selection so i dont need to do different transmissions for turboengine to get the sound/boost right.

Dudejo commented 5 years ago

@MrMazzony I understand what you mean.

But in the meantime, the only way to do what you want is by using the methods described above.

MrMazzony commented 5 years ago

@Mogli12 Is that blowOffVentilSound hardcoded to Transmissions only, and could it be moved to Engines instead. Reaaons: Engines are the part that has the blowoff/turbo irl, not the transmission. I underatand that sound effext is more dependnt on chancing gears than engine, but it would be more realistic ti use that in engines.

Regards: MrMazzony

E: if nothing can be done to this, i just have to live with it and you can close this issue.