Mogli12 / VehicleControlAddon

Farming Simulator 22: Smoother steering with the key board and more...
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Feature Request: Implement Turn Speed for fieldwork. #896

Open mshockle opened 10 months ago

mshockle commented 10 months ago

Hello,

First to start off, I just want to point out I normally slow down well before a turn whether using unrealistic speed or not. Bear with me.

Attached is an image of a sugar beet harvester going close to 50mph (80kmph) and trying to complete a right turn using courseplay which is achieved via VCA's fieldwork speed setting. Notice here the sharp left turn using a 3mph turn speed setting there. image This behavior can also be observed when making a lane change with win-alt-d or a. On realistic speeds for fieldwork or even using adjustable work speed mod the tools will generally sway pretty rapidly. If we push this to unrealistic speeds of 30-40mph the sway will be so much that the vehicle will never reorient and start making erratic sine curves as pretty much expected. [I like how courseplay will say 'vehicle has left course' if it deviates too far off. So if the sine here is occurring then a tolerance of about 10 degrees causes the lane guidance to stop potentially with hilarious results). Naturally, I do not expect a 90 or 180deg turn to be on a dime. One solution I think would be to implement a turn speed on lane change perhaps even coupled with a time before action modifier. If i'm going 50mph and I need to come to a relatively complete stop then (5/2)*50 is 125feet for braking, then increase to 3mph to complete the turn, remove the speed limit and it zooms off.

Does this make sense?