Open rdb opened 6 years ago
I was unable to reproduce this segfault. I held down the shift key and kept pressing Z to enter/exit the rendered viewport as fast as I could. I added some reliability tweaks (guards, try/except) in f1c9313ba1735adddd8a83f9f2ceb7205c0e42cf, would you mind re-testing this issue?
I can still reproduce this crash. However, since I'm testing this on FreeBSD, it may exist only in my particular configuration. I'll make a mental note to try it with the same model in Linux.
This may be fixed by the new rendered viewport code from 41d527e57cf61a172c1d91c9fc4b2d19aed8d73e. If/when you get the chance, could you please re-test this on FreeBSD?
Whenever I leave Rendered Viewport mode right after entering it (while it is still black), Blender consistently gives a segmentation fault. This is especially noticeable on bigger scenes (I can provide if requested) where the viewport stays black for longer.
The gdb traceback varies from time to time, sometimes the crash occurs on the main thread and sometimes on another.