Open Moguri opened 6 years ago
As a work around, you can launch Blender from the command line in the virtualenv, and BlenderPanda will use the Python binary from the virtualenv.
Thanks for the tip! Can't wait for it to be a UI option, as well!
Initial support for this has been added via 96bfe7033be376ea28fad20c17474fa247b7ce08. This commit requires a project to exist (and have config files) to be able to set the Python binary path. I would still like to add the ability to set a path via addon preferences for when no project exists.
Awesome! I verified I was able to point to a custom Python install. There appears to be a weird issue when I open the blend file sometimes where I will need to switch project, otherwise it tells me I am not pointing to a valid Python path; despite the field being correctly populated. A project switch seemed to be required to fix the issue.
Since this is letting me attempt this pipeline for the first time, I opened up blender, made a large sphere, and opened in Panda3D. I see the resulting BAM file which seems to have (something?) in it, but in the viewport I am unable to see the object I created. Is there any primer for what is exported from blender to the BAM file so I can make sure I'm testing the right thing? (e: sorry if this is kind of a dumb question and somewhat beyond the cope of what you're really intending to help with at this stage)
Thanks for the awesome work!!
Oh, I failed at reading, never mind:
self.model = self.loader.loadModel('name_of_model_file.bam')
self.model.reparentTo(self.render)
This is what I was looking for.
Yes please! I prefer to pin development versions of everything in virtualenv and need the ability to specify a path to the python binary.