Support a set of options for converting textures to panda's native .txo (and the compressed .txo.pz) file format, including mipmap generation.
Especially for Blender 2.80+, where the gltf exporter converts textures to .jpg/.png (including, annoyingly, .dds), this results in extremely slow-loading textures (my current project is loading a bunch of randomly selected objects for rendering for machine learning data generation - it's taking longer to load the objects than it will for the scene to be rendered, and possibly post-processed).
Support a set of options for converting textures to panda's native
.txo
(and the compressed.txo.pz
) file format, including mipmap generation.Especially for Blender 2.80+, where the gltf exporter converts textures to
.jpg
/.png
(including, annoyingly,.dds
), this results in extremely slow-loading textures (my current project is loading a bunch of randomly selected objects for rendering for machine learning data generation - it's taking longer to load the objects than it will for the scene to be rendered, and possibly post-processed).