Added a basic environment map renderer in the background on a different pipeline that does not use depth stencil testing. The implementation is slow and ugly since it is using the same descriptor sets and pool as the meshes pipeline. However, it is sufficient in terms of the Engine goals. Moreover, I passed Meshes Normals to the meshes pipeline. Note: I am not sure if the skybox is being rendered correctly (coordinates are inversed), so it might need some testing in the future.
Added a basic environment map renderer in the background on a different pipeline that does not use depth stencil testing. The implementation is slow and ugly since it is using the same descriptor sets and pool as the meshes pipeline. However, it is sufficient in terms of the Engine goals. Moreover, I passed Meshes Normals to the meshes pipeline. Note: I am not sure if the skybox is being rendered correctly (coordinates are inversed), so it might need some testing in the future.