Closed Mohido closed 2 years ago
Done faster objects uploading and now working on faster object deletion.
Done objects deletion at real-time speed. Now we don't really need to worry about object creation nor deletion throughput. It will be merged to the development with the next PR.
Currently, we can upload meshes to the engine. Uploading meshes to the engine requires a full restart of the engine (The lazy way). Therefore, we need to make it a bit faster. For solving the descriptor sets problem, we can specify a maximum set count in the pool creation and then we limit the meshes count in the scene to N meshes. Moreover, we don't need to recreate the pipelines, compiling the shaders and whatever.