Closed Mohido closed 2 years ago
Currently I am scaling the transform matrix then rotating it. I should be doing the opposite. Fix: Store the scaling in a vector then just scale the object's transformation matrix in the update() call after the rotation is being done.
Fixed in the https://github.com/Mohido/BRDFA_Engine/pull/55
Currently I am scaling the transform matrix then rotating it. I should be doing the opposite. Fix: Store the scaling in a vector then just scale the object's transformation matrix in the update() call after the rotation is being done.