Closed EverNife closed 2 years ago
These problems aren't dangerous enough. I don't think It's necessary to add it into blackList. But thanks you for reporting this.
These problems are insanely dangerous!
1- IT will screw your Twilight Forest Generation, maybe any other custom World Generation mod.
There will be no BIOMES on Twilight Forest
Buildings will be spawned together
2- Will screw the TheEnd generation, there will be no pillars over there, and will not spawn any EnderMan, just minecraft overworld monsters and the ender dragon.
3- If you remove the mod, this will happens to the world (it changes the world save format to 1.13).
This mod can screw the world generation and if you just remove it trying to fix things out you lose your map.
For me these are reason MORE than enough Sorry for the over excitement
Besides, this only happens on Mohist, not on Magma, so if there is a "wontfix" label on https://github.com/Mohist-Community/Mohist/issues/860, its best to add the mod to blacklist.
I don't know if it's fixable or not, but I can add it to the mod blacklist while waiting for it to be fixed
To be honest, most people (like myself) use this mods without even know how it works and why it exists.
I just learned it after this accident...
It was not necessary on my modpack.
@evernife Adding it to blacklist isn't a real solution, since if a modpack is over the ID limit it will well, just crash and I don't think ppl want modify a whole modpack only because of this.
Just hope no other had suffered the same thing that i did.
But it seems Mgazul tried to fix it, never tried to use though. https://github.com/Mgazul/JustEnoughIDs
I just spent a few hours trying to find out that JustEnoughIds was causing theese problems https://github.com/Mohist-Community/Mohist/issues/860