Closed TheRealScarHomie closed 1 year ago
cereal guy
cap🧢
inhale sounds are comically loud, same with the ciggie burning in general. cut that down 70% nshh...
Dropping stuff here so you don't forget :)
Drying is iffy for some things. Drying doesn't seem to ever finish in general, and you can't hang Xander up to dry, even though I see you had it as a subtype.
There's a runtime when you fish out cigarettes from a vending machine
Cigarettes should have nicotine overdose toned back a LITTLE BIT maybe. But we'll see in full tests.
Washing paper doesn't actually give you rolling paper
more tbd
There's currently a really big issue where the visuals of a vapour, or at least the one visible one we have right now, will fluctuate its visuals rapidly. I thought for a while that it was despawning itself and spawning back in, but you can go into a room that is half empty of smoke and start choking to death..
whoa
This is so freaking awesome
Vapour
Ports pollution and renames it to vapour from uhhh, here: https://github.com/tgstation/tgstation/pull/61154
Currently affects fires, barrel fires, corpses and various smells, the baseline for future expansion. Also adds in a new turf fire system thatll be moved too in the future.
No more indoor firepits, you will DIE if the area is not properly ventilated. It even travels up Z levels n shit.
Bodies give off miasma after about an hour, corpse disposal is key.
Numbers are fully tweaked and GOOD TO GO
Cigarettes
A massive overhaul and implementation to cigarettes, with complete new functionality, states and usage: A Brief rundown of what they do, You gain benefits for smoking per cigarette, after its effects run out you suffer the comedown effects. Chain smoking is not a good idea (just like real life!!) Different types of smigglerettes have slightly different effects
Other
scissors??? rope??? drying racks??? tons of random stuff and fixes, absolute carnage to atomisation