Adjusts loadouts for a few roles, namely Mon City Grunt, Captain, and NCR MP. Reduces the overall spawn chance as well as the average tier drop for currency spawners and also gives some more money to roles at round start, primarily command roles. Hopefully makes it so it's less common that random Wastelanders are exclusively the richest people in the round but probably won't be perfect.
Increases dissipation rate for indoor areas by roughly 80%, from 0.1 to 0.18. It was pretty silly how long smoke would stick around. Lastly rebalances the .44 revolver and SKS slightly. SKS fires slightly faster but is bumped up to Tier 3 and taken away from Grunt starting loadout (includes scoped SKS), the .44 fires slightly slower with a bit more recoil and is bumped down to Tier 2 and given as an option for Grunts. (Coinflip between .44 rev and wattz heavy laser pistol) Also slightly buffs the Varmint rifle with a slight fire rate increase.
About The Pull Request
Adjusts loadouts for a few roles, namely Mon City Grunt, Captain, and NCR MP. Reduces the overall spawn chance as well as the average tier drop for currency spawners and also gives some more money to roles at round start, primarily command roles. Hopefully makes it so it's less common that random Wastelanders are exclusively the richest people in the round but probably won't be perfect.
Increases dissipation rate for indoor areas by roughly 80%, from 0.1 to 0.18. It was pretty silly how long smoke would stick around. Lastly rebalances the .44 revolver and SKS slightly. SKS fires slightly faster but is bumped up to Tier 3 and taken away from Grunt starting loadout (includes scoped SKS), the .44 fires slightly slower with a bit more recoil and is bumped down to Tier 2 and given as an option for Grunts. (Coinflip between .44 rev and wattz heavy laser pistol) Also slightly buffs the Varmint rifle with a slight fire rate increase.
Why It's Good For The Game
Tweaking is so freaking awesome.