Some post test tweaks before our next rounds this weekend. Mostly focused on farming/produce. Farming is sped up by ~10%, seed and produce spawns are increased by ~10%, and some plots and spawners have been added mostly to non-Town/faction farming locations to better facilitate farming outside of the factions who have it at round start. Overall these changes are meant to make drug crafting specifically for the Slickbacks more viable. The recipes don't really allow a ton of room for adjustment so the ingredients had to be made more accessible and I feel overall people aren't farming as much as I'd like them to be, especially at non-faction locations.
Also fixes a couple map bugs like a mis-aligned door in the Snowcrest Bazaar and a missing roof in the Drought junkyard.
About The Pull Request
Some post test tweaks before our next rounds this weekend. Mostly focused on farming/produce. Farming is sped up by ~10%, seed and produce spawns are increased by ~10%, and some plots and spawners have been added mostly to non-Town/faction farming locations to better facilitate farming outside of the factions who have it at round start. Overall these changes are meant to make drug crafting specifically for the Slickbacks more viable. The recipes don't really allow a ton of room for adjustment so the ingredients had to be made more accessible and I feel overall people aren't farming as much as I'd like them to be, especially at non-faction locations.
Also fixes a couple map bugs like a mis-aligned door in the Snowcrest Bazaar and a missing roof in the Drought junkyard.
Why It's Good For The Game
Adjusting based on feedback is awesome!!