Entirely replaced Ranger's Prison on a base of new faction (Dusters or whatever they will be named).
That area was a some kind of living and administration area of Mining Complex previously, and has a Living Quarters and Medbay.
Sheriff's (or Leader's/Boss') Quarters + Prison + Armory was made by the faction using an adobe.
As a small law for livestock and barn for butchering.
They also built a wall to separate themselves from the rest of the mine. There are small tunnel under the wall for those brave ones who decided to raid a Mine.
Administration building is abandoned, but could be cleared and used for any Duster's purposes.
I also updated a Mine - added a new Entrance Building (like a checkpoint with a gear), and Ore Refinery. Also, the small area of Barony was changed (that one near "death pit").
Prison and old building from Mining Area were removed to Purgatory.
Entirely replaced Ranger's Prison on a base of new faction (Dusters or whatever they will be named).
That area was a some kind of living and administration area of Mining Complex previously, and has a Living Quarters and Medbay.
Sheriff's (or Leader's/Boss') Quarters + Prison + Armory was made by the faction using an adobe.
As a small law for livestock and barn for butchering.
They also built a wall to separate themselves from the rest of the mine. There are small tunnel under the wall for those brave ones who decided to raid a Mine.
Administration building is abandoned, but could be cleared and used for any Duster's purposes.
I also updated a Mine - added a new Entrance Building (like a checkpoint with a gear), and Ore Refinery. Also, the small area of Barony was changed (that one near "death pit").
Prison and old building from Mining Area were removed to Purgatory.