Not final implementation, includes a simple way of testing the possibilities of the system
About The Pull Request
Ports over the node system from TGMC, allowing for simplification of having things do patrols, includes weighted values to manipulate where the thing being controlled will choose what route to take.
Also ports over the "pathfinder" element which allows for basic control on whenever something has maintained distance or that it's pathing has been blocked, it had the patrol system juryrigged into it and that's not really it's purpose so this is obviously why it's a draft PR.
Why It's Good For The Game
Can allow for spicy things like respawning ghouls at night patrolling or a return-to-home + patrol system for dungeons
Not final implementation, includes a simple way of testing the possibilities of the system
About The Pull Request
Ports over the node system from TGMC, allowing for simplification of having things do patrols, includes weighted values to manipulate where the thing being controlled will choose what route to take.
Also ports over the "pathfinder" element which allows for basic control on whenever something has maintained distance or that it's pathing has been blocked, it had the patrol system juryrigged into it and that's not really it's purpose so this is obviously why it's a draft PR.
Why It's Good For The Game
Can allow for spicy things like respawning ghouls at night patrolling or a return-to-home + patrol system for dungeons