Closed ProfessorPopoff closed 3 years ago
In-game variation looking quirky.
One more additional note. I've also HALVED the chance that wood is busted up. It looks a lot better, now. Nearly impossible to playing line connecting games to make pictures on some buildings. Sweet.
Took the liberty of removing all those pixel_y = 0s you could see. No more!
WHOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO is chained in a pit in the bottom of MS.
O-rig-i-nal!
As the title (roughly) says. I've gone ahead and added a bunch of new turfs. A favorite of mine in particular is the Drought wall, that I had added in another PR but closed in favour of this one instead. So, here it is.
You can get a rough view of how Drought is shaping up. Not much mapping progress, but it's DEFINITELY a unique looking place, now. Congradulations, everyone. We've already quadrupled the effort into making maps unique than any other F13 previously. It looks good! Very good.
In other news, I dug up some shaggy lil' carpet sprites Infra popped into the sprite dump at some point, and since I've recently learned how to used the executable version of Rohesie's icon cutter, i've gone and added those, too. Border and all.
Along with these, i've added in any tile fixes, updates, or additions.
And to wrap it up, there's the heavy duty cable turf. Would be great to use in a dungeon to spice things up!
For the non-interesting changes, i've fixed pathing on a few things. Changed some stuff around. You know the drill. For some reason, whoever added the industrial looking concrete tiles set it as a rusted metal plate. I really don't think they are, and that's backed by the fact that infra labeled one of the folders containing them, and I quote: "das_concrete_baby.dmi". I rest my case.
At the moment, it's all I got. Stay tuned, you three or four.
And, yes. The maps have been updated to accommodate any changes I've made, and I've added a few of the tiles into a couple places, and will probably continue to do so until it's merged.