Closed EdwardNashton closed 3 years ago
A couple issues. Nothing major, mostly tonedowns are needed.
Use the doctor's bag, in this building, if you really want to put that there. Ours. Not TG's obj/item/storage/firstaid/ms13/bag
While you're at it updating all the safes and whatnot, go ahead and find all safes using the 'find object' function in SDMM to mass replace the rest. Or manually, doesn't matter to me. Just get those old ones outta there, if you could.
On a slightly related note, (not really, but still a point) You could cut back on the amount of First-Aid kits on the wall. They're frickin' everywhere right now. A lot of house bathrooms have them, I'd imagine they'd be more at some of the bigger places with functions. I'm not saying there can't be some in houses, but I can't count on my fingers how many people have wall mounted aid kits in their homes, unless it's in their garage and they're a mechanic or something. Even if you DON'T want to tone down on a bunch of them, it wouldn't hurt to snip down a few. It's not essential that they're all filled. And probably shouldn't be, but still. It looks kinda weird when every building has them.
Don't know if you know, but these have alternate states that generate on map load, it won't look like this in game.
Snip that laundry cart out. It can be used for super powergame loot hoarding.
Good stuff otherwise. Thanks as always. (as always.)
Merge time.
Added a fancy Infra's safes and wall-mounted aid kits all over the map. Aid kits can be found generally in a toilets. Also added a fancy cables - tiles and objects, generally in Powerplant. Oh yeah, and rubber rugs!
And a small little addition - remade one shop into Warehouse, added a local "gasoline station" (probably coolant, just call it "Local Red Rocket") and made a little bunker underground. And yeah, fixed a basement of Hotel.
P.S. Real movavi moment.