Closed JesterWizard closed 2 weeks ago
Use luck for base crit rate instead of skill / 2.
Now I would have preferred to have this in BattleCalcReal.c in ComputeBattleUnitEffectiveCritRate but that doesn't seem to be set up. So I had to put it in PreBattleCalc.c instead and subtract the old crit rate.
BattleCalcReal.c
ComputeBattleUnitEffectiveCritRate
PreBattleCalc.c
This isn't a particularly good functionality, but the skill itself is worth merging in. I'll make changes after merging it in.
Use luck for base crit rate instead of skill / 2.
Now I would have preferred to have this in
BattleCalcReal.c
inComputeBattleUnitEffectiveCritRate
but that doesn't seem to be set up. So I had to put it inPreBattleCalc.c
instead and subtract the old crit rate.