Closed JesterWizard closed 3 months ago
It's truly that it is wrong that SID_Impale
should cause damage +300% rather than 400%, now fixed
This is not fixed. You've misunderstood the issue.
The calculation is not taking effect.
Here's a video displaying the issue for Colossus (which you revised to use amplificator + 200). You can see that even with the skill proccing, Eirika still does her regular damage.
I believe the reason for this is because calculation damage = Div(damage * amplificatier, 100);
is stuck inside InfinityEdge
in BattleHit.c
. After moving it outside, Colossus started applying the proper amount of damage.
And on the subject of the spelling of the word, we're both wrong. On googling it, it really should be amplifier
.
I've checked several skills with this new amplificator formula now, and I'm not getting the expected results. On
Colossus
it adds 200 toamplificator
but this doesn't change the base damage. The same withImpale
where it adds 300 and my latest additionSureStrike
(which boosts damage by 1.5x) which adds 75.