Closed JesterWizard closed 3 months ago
The functionality is not quite dealt particularly well. I have submit a better method on post-action heal as: https://github.com/MokhaLeee/fe8u-cskillsys-kernel/commit/a2eee758d1d94a217567fec2f2e344647f09d942
You can add skill info etc based on this commit.
Almost perfect now. Just one slight issue.
When the unit's health bar displays just before the healing animation starts, It's already 25% ahead of where it should be.
So if Eirika had 9/32HP and started healing, it'll show 17/32HP on her health bar and heal up from there. But then correctly display 17/32HP afterwards.
it is recommended to repull a new PR by just modify on latest commit of main branch
It's already 25% ahead of where it should be.
I may fix it after merging your new PR
Heal 25% of the skill holder's max HP on killing an enemy.
I tried to use the HP healing animation which I think is
BeginUnitHealAnim
but I got an error about implicit declarations. So I had to useStartStatusHealEffect
instead.