Closed JesterWizard closed 3 months ago
- Solve the indentation issues
- Solve the merge conflicts
Done
In fact, there is a serious bug in this PR: StatDebuff index cannot expand to 32 bacause it is a bitmask of u32 and need allocate memory in SRAM. There is also a problem with the gameplay design, as with abilities in Heros, each team's buff should be triggered at the start of their respective turn. But these skill made sense though, and I decided to fix it myself
All 8 variants of the Oath skills.
+4 to the respective stat at the start of the turn if an adjacent ally is present (and removed the following turn if not).
I had to expand
UNIT_STAT_DEBUFF_MAX
indebuff.h
from 32 to 64 to accomodate the buffs for the Oath skills.