When image_target is called, the game instantly closes (no exception or segfault). This happens specifically in Z&G, but could be narrowed down to exactly that method call, which acts as expected in Win/OS X. Not sure which version of Linux this is; you better ask kyrylo directly :D
reported by kyrylo
When image_target is called, the game instantly closes (no exception or segfault). This happens specifically in Z&G, but could be narrowed down to exactly that method call, which acts as expected in Win/OS X. Not sure which version of Linux this is; you better ask kyrylo directly :D