Closed The-Tarkol closed 10 months ago
Very tragic error discovered today. Here's the stack trace.
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object Stack trace: PlayerDogModel.PlayerModelReplacer.UpdateMaterial () (at :IL_0027) PlayerDogModel.Plugin+UnlockableSuitPatch.SwitchSuitForPlayerPatch (GameNetcodeStuff.PlayerControllerB player, System.Int32 suitID, System.Boolean playAudio) (at :IL_000F) (wrapper dynamic-method) UnlockableSuit.DMD(GameNetcodeStuff.PlayerControllerB,int,bool) SuitSaver.Patches.Patches.LoadSuitFromFile () (at :IL_0045) SuitSaver.Patches.Patches+EquipAfterSyncPatch+d__1.MoveNext () (at :IL_004B) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at :IL_0026)
This isn't enough information to find the source of the issue but I'm adding more logs in 0.3.2, if the problem persists please check the logs which should contain more precise information!
Very tragic error discovered today. Here's the stack trace.
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object Stack trace: PlayerDogModel.PlayerModelReplacer.UpdateMaterial () (at:IL_0027)
PlayerDogModel.Plugin+UnlockableSuitPatch.SwitchSuitForPlayerPatch (GameNetcodeStuff.PlayerControllerB player, System.Int32 suitID, System.Boolean playAudio) (at :IL_000F)
(wrapper dynamic-method) UnlockableSuit.DMD(GameNetcodeStuff.PlayerControllerB,int,bool)
SuitSaver.Patches.Patches.LoadSuitFromFile () (at :IL_0045)
SuitSaver.Patches.Patches+EquipAfterSyncPatch+d__1.MoveNext () (at :IL_004B)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at :IL_0026)