MonashAlexandria / snapapps

a visual programming language inspired by Scratch
http://snap.berkeley.edu
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Cellular HTML5: adjusting loop cycle timing #73

Closed mciotola closed 9 years ago

mciotola commented 9 years ago

Cellular HTML5:

In the desktop version of Cellular, top-level loop cycles seemed to progress at about 5 cycles per second. This made for a nicely watchable animation.

In contrast, in the HTML5 version of Cellular, top-level loop cycles seemed to progress at roughly about 20 cycles per second. This is quite hard for the eye to follow. Adding a "wait 0.2 second" control block to scripts helps a lot, yet I wonder if there should be some sort of 0.2 second default cycle time.

This is a bit of a "fine-tuning issue", but it is significant for the user experience.

Craxic commented 9 years ago

Hi Mark,

Is this OK for you? Wait block

Matt.

mciotola commented 9 years ago

Yes, let's go ahead and try that.

On Fri, May 22, 2015 at 9:07 PM, Craxic notifications@github.com wrote:

Hi Mark,

Is this OK for you? [image: Wait block] https://cloud.githubusercontent.com/assets/4537985/7782321/05075dea-0155-11e5-9c36-ad4b56162dca.png

Matt.

— Reply to this email directly or view it on GitHub https://github.com/aidanlane/snapapps/issues/73#issuecomment-104832844.

Craxic commented 9 years ago

That block already exists under "Control". Is it OK to close this?

Thanks!

mciotola commented 9 years ago

Cellular HTML5 seems to run much more quickly than desktop Cellular, so the animation timing will typically need to be adjusted by the user. However, this issue is minor, so go ahead and close it.

On Fri, May 22, 2015 at 9:13 PM, Craxic notifications@github.com wrote:

That block already exists under "Control". Is it OK to close this?

Thanks!

— Reply to this email directly or view it on GitHub https://github.com/aidanlane/snapapps/issues/73#issuecomment-104833571.

Craxic commented 9 years ago

Thanks Mark!