Closed gentimouton closed 11 years ago
Due to the distributed nature of the servers it is impossible to determine if the game has ended immediately. Instead, we must wait until all events are synchronized (e.g. wait until everything is centralized on the database) to confirm game has ended and send messages to client. Closing for now, reopen if we come up with a better algorithm for this
Game over message should be sent by the server to the clients after the last piece is dropped