Closed therationalpi closed 7 years ago
I think it's a good idea but ...we would basically do the same thing the Tutorial of renpy did, wouldn't we? ... But I do agree doing the same thing with just Monika would be nice. Alright I will work on it.
I figure a fair number of people who come here are going to be first time modders that have never used Renpy before and aren't going to bother going through the tutorial.
Plus, it's a chance to write more dialogue for Monika, so stop complaining! 😆
Alright, alright, you convinced me. I'm going to do the following:
I intend to start working on that tomorrow, Friday 3 November, 18:00 UTC+1. If anyone already started to work on this issue before that, then please explain what you are doing here so that we don't work on the same stuff.
If I find time, I'm going to give the current example script a once through to add more expressions and comments. Please use that as a base if I do get around to it.
I will begin fleshing out this feature around 10:00 UTC+1, and expect to commit something well before 18:00, so feel free to continue from there. EDIT: on second thought, this afternoon has been quite eventful and I think I'll spend the remainder of my time wrapping my head around how DDLC has set up their character positioning and rendering instead.
OK, nevermind. I've just gone and made Monika not be stonefaced through the entire example. Enjoy!
This can probably be pushed to master as well, but please audit my work as I'm really not that great at this yet. Ahaha!
I appreciate it! We can always do more for a future release.
Be sure to make a pull request for your changes.
Hi there. As planned, I will now begin working on script-example. It seems you guys added some stuff. First I will review them. Then I will learn again renpy because although I'm experienced in Python, I don't know much renpy yet. I also need to memorize each expression and position of Monika. I think I should at least finish the following tutorials before midnight (UTC+1).
How to set a scene, basic dialogue and basic sprite position How to add music and sounds How to use custom sprite position
I'll keep you updated.
Update:
Hmmm things got more complicated. After doing once again Renpy's Tutorial and reviewing the original scripts, I decided we should first modify the gui to explain better how to code. In the Tutorial, as the same time as Eileen explains how to use Renpy, she shows code examples illustrating what she is saying. I think this is a great feature and I would like to add it. But I want to go further than that. I want to provide simple exercises that the readers/beginner modders have to do to complete the tutorial. Monika would basically ask them to complete a block of code and they would have to input the missing word/ line (it won't be a menu, they would have to input exactly what is needed). It would be weird if Monika modifies her own code in live so the examples would be about other DDLC characters like Sayori.
To sum up, in order to increase the friendliness of DDLC mod template's tutorial:
It would take me some time to implement that these features (one day I guess so it should be done before Sunday). What do you think?
I don't think I want to implement those features, because I want the template to be as close to vanilla DDLC as we can get. Might reconsider it in the future, though.
Awww I'm a bit disappointed but I understand your point of view. The issue would be different if the DDLC Modding Tutorial was different from the DDLC Mod Template, but as the two are the same for now, I agree we should avoid adding new feature.
In that case, I will do now what I planned using just Monika's dialogue box. I will use menu with choices to provide new modders some problems to solve.
Update: After many hurdles, I managed to make the custom menu for the tutorials. I'm now working on the tutorials themselves.
That's amazing work! Can you make a pull request for this so we can share the work of making those tutorials?
I planned to do a pull request once I finished everything (hopefully this night). I once again changed my mind for the tutorials. I came to the conclusion that the best way to teach new modders was to make them mod themselves!
The idea is to make Monika teaches the modder how to make a monika route mod while explaining each step. For example at the beginning, she will asks the player...:
Tutorial PART 1
TUTORIAL PART 2 MUSIC AND SOUND
TUTORIAL PART 3 BG AND TRANSITION
TUTORIAL PART 4 Dialogue
TUTORIAL PART 5 CHOICE AND VARIABLE
I think this kind of tutorial is much better at teaching a new modder than a tutorial where all you do is reading.
I agree, this sounds like a really good tutorial.
That said, I would really like to have your custom scrollable menu for one of the other parts of this template: the API library. That would basically be a Q&A screen where the player can learn about specific functions in DDLC, like how to use the glitch effects or check for character files.
That said, the basic example is now polished, so I'm going to close this issue and start opening issues for our 0.2.0 release. Your template will be a part of that release.
The example script is supposed to be a self-contained tutorial on renpy scripting.
It shows how to set a scene, add music, put in dialogue, add characters, do basic scene blocking, check basic conditionals for branching dialogue, and show menu screens.
Right now all of the functionality is there, we just need more animations and expressions for Monika and better commenting for new functions as they come up.