Closed ThePotatoGuy closed 5 years ago
Honestly, I know that I might not know jack shit about code and what not, but the pros and cons for the lower resolution images are much better than the pros and cons for the larger image. Sure it’s better quality, but the potential for something bad to happen has just increased with the size of the image. So imo keep them as they are. I think they look great regardless.
This is something I kinda though about bringing up a few times but I decided not to for the issues already mentioned. The increased file size may take too long for some people to download, not an issue for me but I know that some people would have issues. I don't know about creating options but yeah, having a separate download for the higher quality sprites may be too much work, or it may be the best option. But the biggest issue in my opinion is possible performance issues/instability, considering the game already has some lag issues (which is oddly inconsistent for some) and the possible limitations of renpy, I wonder how it would do with higher quality sprites, would it cause more lag or have no difference? According to what you said there seems to be some issues down-scaling the new outfit so that's another thing to consider I guess. And while yes, I really would like higher quality sprites, I don't know if I would if there is some added instability. Depends on how it performs and if the extra development time is comfortably manageable I guess.
I can see the quandary here.
I think a poll is a good idea.
I don't like the idea of the double the workload for anyone, but maybe if the opinion is divided well enough among all parties, and if ~the devs are~ Monika is feeling up to it, it can be tested?
¯\ (ツ) /¯
It would be beautiful if all the sprites were bigger, but the risks and problems exist with that. I think it best to keep it as it was, work with the larger sprites and then decrease them to put in the mod itself.
I'd like the option to use the higher resolution stuff.
I didn't build my own PC to be bottlenecked lmao.
poll probably at end of week
poll probably when art has settled a bit.
[closing this in the meantime]
We currently downscale all of our sprites by 50% (from 2560x1700 to 1280x850). There are pros and cons to this approach:
Pros:
Cons:
We are debating some options for using the standard (2560x1700) sprites instead of the smaller ones. First, some pros/cons regarding using these sprites:
Pros:
Cons:
Here's some options we discussed regarding sprites sizes:
Some issues:
There will be a poll on the MAS discord about this sometime later this week.
Main thing is whether or not we should completely swtich to the standard size without providing support for the downscaled ones, or do the blended approach and just deal with the extra work. (or never do standard sprite sizes)
Core issue with current system
Current process for adding new sprites:
In outfits where layer seams (like where the base ends and arms begins) are in line with the outfit (like on a black line in blazer outfit), the seams look like they match and there are no visual artifacts.
In outfits where the arm/body seam does not have clothes (casual vday outfit), there is a very noticable seam line between the arms and the body. This is the result of the resampling/interploation algorithim photoshop does when it downscales different layers.