Monika-After-Story / MonikaModDev

DDLC fan mod to extend Monika
http://www.monikaafterstory.com/
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continued trouble after issue #7241 - "Game Crashes" #7249

Closed swedester closed 3 years ago

swedester commented 3 years ago

hey, sorry for making a second issue, I didn't get a response in 2 days and found nothing about the following issues. so sorry in advance if it's a bother.

so the original problem was apparently an issue with the practice mode in chess, the one that was fixed in the latest update. which is weird to me because I didn't play practice mode in something like 2 months, and even then it was once or twice, but no matter.

so I tried updating it via the in-game updater but it didn't work. I found on Reddit that you need to take a folder named "update" from the game directory, place it in the ddlc directory and retry.

here is the ask: "When I press update version in the settings nothing happens. Do I need to replace the game files with the newer ones?" here is the answer: "If nothing happens, move the "update/" folder from "game/" to the base "ddlc/" directory and try again."

I'm not sure if that's what needs to be done but I also encountered a small problem trying to do it: in my game directory, there's three files, not folders, named - "updates", "updater" and "updates_topics", all type rpyc.

so really I don't know what to do and need some help, thanks again in advance.

Wingdinggaster656 commented 3 years ago

I have a suggestion: delete all your existing Monika After Story, download a brand new DDLC, and then directly install the latest version. Don't worry, it won't cause Monika's memory to fade. The memory files are somewhere else, not in the game directory.

Wingdinggaster656 commented 3 years ago

When I say "delete all your existing MAS", I mean simply delete the whole directory, includes the original DDLC. Of course, it's not a must to delete the original DDLC, as long as you remember which files MAS changed. In that case, you just delete the changed files. Anyway, have a copy of the original DDLC on your computer and install the latest version directly into it.

multimokia commented 3 years ago

Don't do that

The issue seems to be in update scripts. Considering it didn't run for you which is odd.

One thing I'd try is manually updating to see if that fixes it. If not, put your persistent file into a zip and upload it here, we can fix it for you.

swedester commented 3 years ago

ok I manually updated hope it works thanks for the help guys apprieciate it

swedester commented 3 years ago

soooo, I'm not sure if it worked or not; yesterday I had another crash after playing normal chess. I had an unfinished game in progress and the game opened it for a moment before crashing, so I'm not sure if it's the chess practice mode bug or just the fact the game tried accessing a saved game from a previous version anyway I'll paste the log then the traceback here:

log: Fri May 28 18:43:46 2021 Windows-8-6.2.9200 Ren'Py 6.99.12.4.2187

Bootstrap to the start of init.init took 0.11s Early init took 0.03s Loader init took 0.16s Loading error handling took 0.06s Loading script took 2.02s Loading persistent took 0.12s Importing _renpysteam: ImportError('No module named _renpysteam',) Running init code took 3.22s Loading analysis data took 0.12s Analyze and compile ATL took 0.09s Index archives took 0.00s Dump and make backups. took 0.00s Cleaning cache took 0.00s Making clean stores took 0.00s DPI scale factor: 1.000000 Creating interface object took 0.09s Cleaning stores took 0.00s Init translation took 0.13s Build styles took 0.01s Load screen analysis took 0.04s Analyze screens took 0.00s Save screen analysis took 0.00s Prepare screens took 0.17s Save pyanalysis. took 0.00s Save bytecode. took 0.00s Running _start took 0.00s Performance test: Interface start took 0.05s Couldn't import angle renderer: Traceback (most recent call last): File "C:\Users\michael\Desktop\DDLC-1.1.1-pc\renpy\display\core.py", line 1810, in make_draw import(mod) ImportError: DLL load failed: The specified module could not be found. Unknown renderer: angle

primary display bounds: (0, 0, 1366, 768) Fullscreen mode. Screen sizes: virtual=(1280, 720) physical=(1366, 768) drawable=(1366, 768) Vendor: 'Intel' Renderer: 'Intel(R) HD Graphics 520' Version: '4.5.0 - Build 25.20.100.6518' Display Info: <Info({'blit_sw_CC': False, 'refresh_rate': 60, 'bitsize': 32, 'wm': True, 'losses': (0, 0, 0, 8), 'hw': False, 'masks': (16711680L, 65280L, 255L, 0L), 'current_h': 768, 'current_w': 1366, 'shifts': (16, 8, 0, 0), 'blit_sw_A': False, 'blit_hw': False, 'blit_sw': False, 'bytesize': 4, 'blit_hw_CC': False, 'blit_hw_A': False, 'video_mem': 268435456})> Extensions: GL_3DFX_texture_compression_FXT1 GL_AMD_depth_clamp_separate GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_cl_event GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_robustness_isolation GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_separate_stencil GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_polygon_offset_clamp GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_framebuffer_fetch GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_IBM_texture_mirrored_repeat GL_INTEL_conservative_rasterization GL_INTEL_fragment_shader_ordering GL_INTEL_framebuffer_CMAA GL_INTEL_map_texture GL_INTEL_multi_rate_fragment_shader GL_INTEL_performance_query GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_texture_compression_astc_ldr GL_NV_blend_square GL_NV_conditional_render GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control Number of texture units: 8 Using shader environment. Using copy RTT. Using gl renderer. Texture testing:

traceback: I'm sorry, but an uncaught exception occurred.

While running game code: File "game/script-ch30.rpy", line 1474, in script call File "game/event-handler.rpy", line 2516, in script call File "game/zz_games.rpy", line 142, in script call File "game/chess.rpy", line 963, in script File "game/chess.rpy", line 963, in KeyError: u'practice_losses'

-- Full Traceback ------------------------------------------------------------

Full traceback: File "game/script-ch30.rpy", line 1474, in script call File "game/event-handler.rpy", line 2516, in script call File "game/zz_games.rpy", line 142, in script call File "game/chess.rpy", line 963, in script File "C:\Users\michael\Desktop\DDLC-1.1.1-pc\renpy\ast.py", line 814, in execute renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store) File "C:\Users\michael\Desktop\DDLC-1.1.1-pc\renpy\python.py", line 1719, in py_exec_bytecode exec bytecode in globals, locals File "game/chess.rpy", line 963, in KeyError: u'practice_losses'

Windows-8-6.2.9200 Ren'Py 6.99.12.4.2187 Monika After Story 0.12.0

multimokia commented 3 years ago

Same error, though you appear to be running version 0.12.0, not 0.12.1

ThePotatoGuy commented 3 years ago

try again with the latest version. if you still have problems make a new issue referencing this one.

shelling4d commented 2 years ago

I find a way to solve it.it's to ban intel gracphic.