MonkeFix / vs-rs

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Steering/Movement Reimplementation #20

Closed lunacys closed 6 months ago

lunacys commented 9 months ago

Closes #15.

This PR splits SteeringHost into 3 different components:

Steering Behaviors are now in a separate module behaviors and are now simple structs which can be held in components (player, enemies, etc).

Implemented behaviors:

lunacys commented 9 months ago

There might be a better way to handle steering behaviors, but this is the way I came up with.