The important details on this version is that it is built against the static VC++ runtime which means no extra VC++ DLLs are required to be on the system. This keeps things like this from happening.
Also i removed the AssImp32.dll as we don't use it anymore.
Once i work out how to build the mac and linux versions i'll do another update.
I've updated AssImp64.dll for Windows. This is based on our new fork...
https://github.com/MonoGame/assimp
... and built from our build server:
http://teamcity.monogame.net/viewType.html?buildTypeId=Dependencies_AssImpWindows&guest=1
The important details on this version is that it is built against the static VC++ runtime which means no extra VC++ DLLs are required to be on the system. This keeps things like this from happening.
Also i removed the AssImp32.dll as we don't use it anymore.
Once i work out how to build the mac and linux versions i'll do another update.