Closed NoFr1ends closed 2 years ago
Thanks, I'll look into this.
Did you build it yourself or is it from another distribution? We usually use the FNA redistributable because we know that they are built with backward macOS support.
For the time being, running games on ARM64 is more important than having the pipeline to work.
Replaced by #157
Thanks for the initial contribution.
This adds arm64 compilation to the SDL2 dylib (version 2.0.14). After this change running MonoGame projects under M1 based MacOS devices works on arm64 dotnet runtime. There are still dependencies to x86_64 in the Content Pipeline so building natively under arm64 doesn't work yet.
Fix https://github.com/MonoGame/MonoGame/issues/7638