I'm trying to code a MonoGame project on mac. I got this failure, with a bunch of folders it checked.
It looks like none of them exist. So I build my last MonoGame game without textures. That was actually a smart choice because that game was build on pixels. I can't do that for this game, though.
But actually, ONE does exist. For ONE file, I got this error:
'/Users/grantsd/.nuget/packages/dotnet-mgcb/3.8.1.303/tools/net6.0/any/libFreeImage.dylib' (fat file, but missing compatible architecture (have 'i386,x86_64', need 'arm64e' or 'arm64'))
There's no arm64 freeImage found in this library for mac. Could someone add it?
I'm trying to code a MonoGame project on mac. I got this failure, with a bunch of folders it checked.
It looks like none of them exist. So I build my last MonoGame game without textures. That was actually a smart choice because that game was build on pixels. I can't do that for this game, though.
But actually, ONE does exist. For ONE file, I got this error:
'/Users/grantsd/.nuget/packages/dotnet-mgcb/3.8.1.303/tools/net6.0/any/libFreeImage.dylib' (fat file, but missing compatible architecture (have 'i386,x86_64', need 'arm64e' or 'arm64'))
There's no arm64 freeImage found in this library for mac. Could someone add it?