I do have a concern about these binaries...
On my apple M1, when I downloaded the binaries to test that the mac build worked, I had to specifically mark it as a valid program. Before I approved it, the mac operating system was preventing me from executing the program via the CLI. The OS could identify the developer, and therefor, wasn't too pleased.
Is this is a solved problem at Monogame? Is there a way to sign these applications?
As part this bounty, https://github.com/MonoGame/MonoGame/issues/8419, I am adding the basisu binaries to the dependencies sub-module.
I generated these binaries by forking the Monogame.Tool.BasisUniversal repo and creating a tag to trigger the Github Workflow. The workflow execution can be seen here, https://github.com/cdhanna/MonoGame.Tool.BasisUniversal/actions/runs/10167427827
I do have a concern about these binaries... On my apple M1, when I downloaded the binaries to test that the mac build worked, I had to specifically mark it as a valid program. Before I approved it, the mac operating system was preventing me from executing the program via the CLI. The OS could identify the developer, and therefor, wasn't too pleased.
Is this is a solved problem at Monogame? Is there a way to sign these applications?