Closed harry-cpp closed 9 years ago
Are we sure these new versions of SharpFont work on Windows too?
Tested it out a moment ago, compiled a spritefont without errors under windows, also loaded it in monogame.
Great... merging!
Note next you need to submit a PR to the main MonoGame repo updating the submodule reference to this new commit. If you want me or @dellis1972 to do this just let me know.
I will submit a PR since I also have to add some code for this to work. I do have a question, how do I update Protobuild.exe (I'll have to add "libassimp.so" to copy to output folder)?
Dependencies needed for MGCB to be able to compile spritefonts and fbx models under linux.