Closed NemoKradXNA closed 6 months ago
Two observations from the updated build:
The ship selection reticule is missing in the DX build, as shown on the ship selection screen
The scene on both GL and DX now appear much darker than it was
Original
Both are non-critical as the focus is to get the sample running first on all platforms.
Looking at that UI issue next.
I flipped the lighting on the normalmapping.fx, ill put that back.
You really need to bin the level 1 mesh off as it has a few primitives that have the wrong winding order.
I might look a t restructuring the whole thing if I have time.
Next PR will have the UI fix. And the lighting calculations fixed
I have noticed when a missile is fired, there is a train artifact. Not sure what's causing that yet.
Looks like the particle artifact is just a stray particle as the missile is launched, slowing the missile right down showed that the render of particles looks fine. So I won't bee looking into that anymore.
Thanks @NemoKradXNA for helping us getting this last, but critical, part working!
Fixes to allow the Ship game to run on both DX and GL builds
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