Any attempt to load a SoundEffect from a .xnb file on Windows Phone 8 crashes with an unhandled TypeInitializationException.
In thread http://monogame.codeplex.com/discussions/432974 SlyGamer indicated it may be do with the the compression and suggested setting this to Best in the XNA Content project. However I cannot get the sound effect to load with any of the available compression settings.
Any attempt to load a SoundEffect from a .xnb file on Windows Phone 8 crashes with an unhandled TypeInitializationException.
In thread http://monogame.codeplex.com/discussions/432974 SlyGamer indicated it may be do with the the compression and suggested setting this to Best in the XNA Content project. However I cannot get the sound effect to load with any of the available compression settings.