The PlayerPosition packet (0x2b) isn't parsed, resulting in an incomplete set of positions on vehicles/entities in the Battle Controller. The packet appears to contain two entities, and the position can be set directly on the first one of them or "linked" by saying entity 1's position should be set to the current value of entity 2's position instead of providing coordinates. When testing using WoWs replays, it does not appear to be possible to get the "player" of the replay's position without this.
The PlayerPosition packet (0x2b) isn't parsed, resulting in an incomplete set of positions on vehicles/entities in the Battle Controller. The packet appears to contain two entities, and the position can be set directly on the first one of them or "linked" by saying entity 1's position should be set to the current value of entity 2's position instead of providing coordinates. When testing using WoWs replays, it does not appear to be possible to get the "player" of the replay's position without this.