Open utterances-bot opened 4 months ago
Hi, I am newbe in libgdx but after finishing this step 3, I could see only black objects. I tried other tutorial code and I found the problem. Problem is, that is missing sceneManager.update(delta); in render method. After add this line to render method the texturas are ok. So here is my render method which is working: @Override public void render(float delta) { // Draw your screen here. "delta" is the time since last render in seconds. // update camController.update(Gdx.graphics.getDeltaTime());
if (Gdx.input.isKeyJustPressed(Input.Keys.ESCAPE)) {
Gdx.app.exit();
}
// render
ScreenUtils.clear(BACKGROUND_COLOUR, true);
sceneManager.update(delta);
sceneManager.render();
}
Have a nice day. Michal
You are right. Thank you for spotting this. It has been corrected now. Good luck with the tutorial!
3D Tutorial - Step 3 - GLTF support | Coding Adventures
by Monstrous Software
https://monstroussoftware.github.io/2023/11/03/Tutorial-3D-step3.html