I've been looking through the code trying to figure out what is going on and I noticed that there is an indication of file type when decoding, but all the output files are set as .bin. Is there a way to get the actual file extension?
original file names and extensions are removed on game build, but there are some common filetypes like audiokinetic wwise .wem files, directx bytecode, wwise .bnk files, criware usm video files and some others
I've been looking through the code trying to figure out what is going on and I noticed that there is an indication of file type when decoding, but all the output files are set as
.bin
. Is there a way to get the actual file extension?